![]() While there’s a concession of letting you undo mistakes, this is also not as granular as recent Fire Emblem games, as you can only reset the current day (and with that all the decisions made on the turn) with no opportunity to go back to previous days. There’s less information available for knowing where your enemy can move and who’s in their attack range, as you can only examine individual units’ movements one by one. ![]() We’d argue the first game is superior anyway, even if the sequel provides more objective variety and introduces more COs.įire Emblem fans should be aware of some differences. Once you’ve unlock the second campaign, you’re also free to switch between each game’s slightly different rulesets in the other game modes. While Re-Boot Camp is technically two games in one, and everything from the originals is still there – from mission layout to the occasional split paths you can take – you can’t jump straight into Black Hole Rising until you’ve completed Advance Wars. ![]() They still get the same information across during each fight animation, which keeps the comic-style splitscreen format, but look more generic next to the handdrawn art. Battlefield presentation is largely the same as the original in terms of colour and interface, albeit now in high-def and widescreen, but we’re a little less enamoured with the 3D models of the units themselves. These additions are welcome, even if we have a fondness for the original, arguably more expressive, pixel art portraits. With a huge roster of personalities across both games, that’s a lot of variety for different battles to play out.ĬOs have been given a bit more character in this reboot, with voice acted lines and brief animated cutscenes. Eagle is perhaps the most devastating, letting his non-infantry units act again in the same turn.Ī separate mode called War Room lets you ignore the story and play tons of maps with any CO, including rivals (once you unlock them). The flip side is having to contend with rival COs who also have tricks up their sleeve, such as Olaf who slows down your troops with a snow storm. Max’s non-infantry units gain more power, and Sami’s infantry can cover even more ground. You units get certain bonuses and disadvantages with each, and once you’ve charged a special meter you can unleash a unique ability that turn.Īs a mechanic, Andy can repair all his units by 2 points each. Who you play as is usually decided by the mission, though there are moments where you can choose. At the start of the campaign you have three: all-rounder Andy, tank specialist Max and the speedy Sami. Your troops are somewhat disposable, so all the personality comes from your COs.
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